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MANAGE
91
Inbox Under Fire
CAN YOU SPOT THE
PHISH WHEN YOUR
INBOX IS ON FIRE?
A pressure simulation where players manage a flooding inbox that never stops and must find three hidden phishing threats - before the inbox buries them.
15 UNREAD
PLAY THE DEMO →GET IN TOUCH
THE PROBLEM
ATTACKERS DON'T NEED YOU TO BE UNINFORMED.
THEY NEED YOU TO BE BUSY.
91%
of cyberattacks start with a phishing email
43%
decision quality drop under cognitive load
16s
average time to click a phishing link
Most phishing awareness programmes test whether employees recognise a threat in a calm, focused environment. Attackers don't attack calm, focused environments. They attack month-end. They attack 9am on a busy Monday. They attack the 3-minute window between meetings.
HOW IT WORKS
FIVE STAGES. NO COUNTDOWN. REAL PRESSURE.
01
Inbox fills
Emails arrive in real-time, building pressure
02
Pressure builds
Notifications, deadlines, escalations stack up
03
Threats hidden in noise
3 phishing emails buried in 12 legitimate ones
04
Report or miss
Players decide - correct or false reports scored
05
Debrief + insight
All three threats revealed with indicators annotated
THE THREE THREATS
THREE DIFFICULTY LEVELS. THREE DIFFERENT ATTACKS.
"One you'll spot immediately. One will make you think. One was designed for someone exactly like you."
EASY
Multiple obvious indicators - urgency, generic language, suspicious domain. You'll spot it if you're paying attention.
MEDIUM
Looks legitimate. Correct business context, realistic formatting. One subtle domain mismatch. Designed to make you think twice.
HARD
Near-perfect impersonation. Designed for someone exactly like you. Internal context, familiar name, correct-ish domain. This is the one that gets people in real life.
BUY IN THE MORNING.
DEPLOY BY LUNCH.
From £299 per session. Mobile-first. Works on any device. No app download. Live leaderboard. Facilitator dashboard. Instant setup.
PLAY THE DEMO →GET IN TOUCH
"Players don't leave knowing more about phishing. They leave knowing when they're most vulnerable to it. That's the difference between knowledge and behaviour."
STOP. CHECK. REPORT.
A BEHAVIOUROPS GAME