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BehaviourOps
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BehaviourOps

BehaviourOps - Game-Based Human Risk Training

YOUR EMPLOYEES
ARE THE VULNERABILITY.

68% of all data breaches involve a human. Not a hacker. Not a system failure. A person. Access Point puts your team inside the attack - and changes what they do next.

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68%of breaches involve humans|21 secondsmedian time to click a phishing link|40%of employees never received security training
⌄
BehaviourOps

The Problem

Traditional training doesn't change behaviour.

Compliance tick-boxes. Annual e-learning. Slide decks nobody remembers. The same people keep clicking the same links. Access Point was built because the training was broken.

👤
68%

of data breaches involve a human element

Verizon DBIR 2024

⏱
21 sec

median time for an employee to click a phishing link

Verizon DBIR 2025

💸
$4.88M

average global cost of a data breach

IBM Cost of a Data Breach 2024

🎓
40%

of employees have never received any cybersecurity training

KnowBe4 / Yubico 2024

"

Employees aren't the weakest link. They're untrained, unprepared, and given no real experience of what an attack actually looks like.

- BehaviourOps

The Game

Access Point is a live social engineering simulation.

Teams compete to craft the most convincing social engineering attack against a fictional target employee. They choose their tactics. They write the email. They pick the entry point. Then they see what worked - and why.

It's not a quiz. It's not a video. It's a competitive team game played live, in the room, in 10–15 minutes - and it changes how people think about cyber risk permanently.

✓Competitive team format - 2 to 50+ players
✓Facilitator-led, no tech setup required
✓Works in boardrooms, team days, security workshops
✓Debrief drives real behaviour change - not just awareness
✓Leaderboard, scoring, team rivalry

How It Works

1

Teams receive a mission brief - fictional company, target employee, threat scenario.

2

Each team crafts their attack - email, pretext, tactic.

3

Teams submit - scored on realism, psychology, and technique.

4

Facilitator reveals results - live leaderboard, debrief, real-world lessons.

5

Teams leave knowing exactly how attackers think - and what to do next time.

BehaviourOps

Real Gameplay

See it in action.

This is what teams actually see. Live. In the room.

access-point.app / mission-brief
ACCESS POINT - MISSION BRIEF

TARGET: Sarah Chen, Finance Manager, Meridian Holdings

LinkedIn: 8 years at Meridian | Ex-KPMG | Recently promoted

Known tools: Microsoft 365, Concur, Slack

Vulnerability: New to role, approves supplier payments

⏱ 12:00remaining

Your team has 12 minutes. Craft the most convincing social engineering attack.

The Outcome

Not just awareness. Behaviour change.

⚠️

BEFORE ACCESS POINT

✗Employees treat security training as a tick-box.
✗Phishing simulations feel fake and irrelevant.
✗People click first, think second.
✗No emotional connection to the risk.
🎮

DURING ACCESS POINT

→Teams compete to build real attacks.
→They feel the pressure an attacker creates.
→They understand what makes people click.
→Rivalry drives engagement - nobody wants to lose.
✅

AFTER ACCESS POINT

✓Employees recognise psychological triggers.
✓They pause before acting on urgent requests.
✓They report suspicious activity faster.
✓Security feels real - not theoretical.

The Audience

Built for real organisations.

🏢

ENTERPRISE TEAMS

Security awareness days, team away-days, all-hands sessions, onboarding.

🔐

CYBER & RISK TEAMS

Tabletop exercises, red team culture-building, security champions programmes.

👥

HR & L&D

Engaging alternatives to compliance training. Content people actually talk about afterwards.

Ready to Play?

Stop telling people about cyber risk.
Let them feel it.

Access Point runs live in under 15 minutes. No tech setup. No boring slides. Just your team, a scenario, and a leaderboard that changes how they think.

LEARN MORE →LEARN ABOUT BREACH POINT →← BACK TO BEHAVIOUROPS

Used by security teams, HR leaders and L&D professionals across the UK.

BehaviourOps